what team to use for dokkan rush 9
NOTICE | ||
This page is to help players with a specific event. You lot can postal service teams that y'all used to clear the event. Please keep in mind to mail service teams that you have tested yourself. Guide: Tactics Teams Template | ||
Enkindling Medals | ||
| No Awakening Medals | |
Awakenings | ||
No cards to Awaken | ||
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Weakness | No Weakness | |
Da Real Super Squad for da Win
My First "Fierce Battle" squad
Super Saiyan Trunks (Hereafter)
Super Class Ki +1 and HP, ATK & DEF +70%
Super Saiyan 4 Gogeta
"Fusion" Category Ki +three and HP, ATK & DEF +150%; or TEQ Type Ki +iii and HP, ATK & DEF +50%
Recover all HP and remove all allies' condition effects
Recover all HP and remove all allies' status effects
Damage received reduced by 35% for two turns
Delay all opponents' attacks for 1 turn
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The Heroes
Super Saiyan God SS Vegito
Super Type allies' Ki +iii and HP, ATK & DEF +120% when squad includes all five Super Types
Super Saiyan God SS Vegito
Super Blazon allies' Ki +3 and HP, ATK & DEF +120% when squad includes all five Super Types
Reduce harm received by 50% for 1 turn
Damage received reduced past 35% for 2 turns
Damage received reduced by xl% for two turns
Reduce all enemies' ATK and DEF by 74% for 1 turn
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The Power of Potara is Incredible!
Super Saiyan Goku & Super Saiyan Vegeta
"Potara" Category Ki +iii, HP & ATK +170% and DEF +130%; or INT Type Ki +3 and HP, ATK & DEF +ninety%
Super Saiyan Goku & Super Saiyan Vegeta
"Potara" Category Ki +3, HP & ATK +170% and DEF +130%; or INT Blazon Ki +3 and HP, ATK & DEF +90%
Hit like a train again and over again and over again
Super Vegito
"Majin Buu Saga" Category Ki +3, HP & DEF +170% and ATK +130%
Super Vegito
"Majin Buu Saga" Category Ki +iii, HP & DEF +170% and ATK +130%
Recover all HP and remove all allies' condition effects
Recover all HP and remove all allies' status effects
Recover 70% HP, and all allies' DEF +50% for 2 turns
Reduce opponent Super Attacks to normal attacks for 1 turn
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+400k HP +6 Ki for each, significant it is quite piece of cake to go to Ki+ 12 except for Kid buu Many tankers for base attacks : Vegita and Goku SSJ3 of class but the main is Vegito. He takes 50 dammage for every type except STR (Very hard hitters : Vegita, Buu, Gotenck and Goku SSJ3 will deal more 1M dommage depending on the opposing blazon. Vegito is to exist used for counters every bit he will proceeds attcks each time. I adopt to keep orbs for the other equally Vegito set on is low compared to the other. Rotation: Endeavor to have Majin Vegeta and Goku SSJ2 (angel) together to help Vegeta go to 18Ki. Goku SSJ3 is to be in tertiary place after 7 turn... if y'all go that far. I succeeded the 5 stages on the get-go try with this team. |
Potara Dominance
Super Saiyan Goku & Super Saiyan Vegeta
"Potara" Category Ki +3, HP & ATK +170% and DEF +130%; or INT Type Ki +three and HP, ATK & DEF +90%
Super Saiyan Goku & Super Saiyan Vegeta
"Potara" Category Ki +3, HP & ATK +170% and DEF +130%; or INT Blazon Ki +iii and HP, ATK & DEF +ninety%
Delay all opponents' attacks for 1 plow
Recover all HP and remove all allies' condition effects
Recover all HP and remove all allies' status effects
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This Team's Defense is Too Damn High!
Super Saiyan Broly
"Motion picture Bosses" Category Ki +iii, ATK +170% and HP & DEF +150%; or "Full Power" Category Ki +3, ATK +170% and HP & DEF +130%
Super Saiyan Broly
"Film Bosses" Category Ki +three, ATK +170% and HP & DEF +150%; or "Total Power" Category Ki +3, ATK +170% and HP & DEF +130%
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|-|Stage 1=
Boss Blitz Starter Team
Tested for both difficulties on stage ane, and the first difficulty on stage ii
Super Saiyan Gogeta
"Flick Heroes" Category Ki +ii, ATK +140% and HP & DEF +120%; or "Fusion" Category Ki +ii, ATK +140% and HP & DEF +100%
Super Saiyan Gogeta
"Movie Heroes" Category Ki +3, ATK +170% and HP & DEF +150%; or "Fusion" Category Ki +3, ATK +170% and HP & DEF +130%
Recover all HP and remove all allies' status effects
Recover all HP and remove all allies' condition effects
Reduce damage received by 50% for ane turn
Delay all opponents' attacks for 1 plow
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|-|Stage 2=
The Strength to Endure
Omega Shenron
STR Type Ki +3, HP, ATK and DEF +70%
Legendary Super Saiyan Broly
STR Type Ki +3, HP, ATK and DEF +90%
Recover all HP and remove all allies' status effects
Recover 55% HP, damage received reduced past 30% for 1 plow
Reduce damage received past 50% for one turn
Ki +3 for all allies for 3 turns
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The enemies you need to continue your attention for are the AGL, mainly the SSBKKGokus and Rosé. ever keep the sealed and stunned. this is the strategy for all enemies really. Put Vegeta showtime in turn (block with him actually) and so Buutenks. You demand 3 ki to super with teach of them. use a king/Fruit item if you lot don't have plenty ki. whoever you have on the 3rd slot, use him to organize ki for Gogeta and Broly and proceed in mind each of them needs 4 ki to super. you will hardly take any impairment from the normal attacks, and will have the enemy stunned half of the fourth dimension (fifty-fifty more from the experience). Since the fight is very long, y'all will dokkan attack several times. And y'all will heal from them enough to recoup the impairment from normal attacks. You lot also need to keep attention to Phy Broly. this is where you might want to change the rotation if necessary and put shenron first, super with him to lower defence then stop him with Broly and Gogeta. if he comes showtime in a turn with Buu and Vegeta, continue the ki for him if necessary (Y'all have the type disadvantage, you will take almost no damage from the normal attacks, and even if you don't stun and seal, and he hits yous with a super, it will be like 30K, bring that on). Super with him in the 3rd slot, and cease the enemy with the next assail. Remember, always keep Vegeta and Buu linked in the 1st and 2nd slot. and mess with the Gogeta/broly turn if necessary. You will need six turns to get information technology back right. And you volition be do fine in the look. IMPORTANT NOTES What is essential is the seal/stun couple, and the Gogeta/Broly couple. If yous don't have Gogeta, a hard hitter with Fierce battle and PFP can replace him (SS2 Gohan or if you're lucky TUR pre-LR Broly), it will just make the battle longer. But that doesn't affair since it is gonna be excessively long anyway. Use yemma if yous're fighting an AGL Boss and y'all started with Gogeta/Broly instead of Vegeta/Buu. That's unlikely since you will commonly finish the bosses with Broly. the next turn y'all will cake with Vegeta and stun than seal rapidly. If you have your own Broly, feel gratuitous to utilise him every bit your leader, simply that'due south not necessary. Yous will have to let him float since stunning/sealing is essential (you can't oneshot the AGL bosses!). I'thousand sure it goes without saying, but maxed/high SA level is recommended. |
This...This Is Unforgivable!
Majin Buu (Ultimate Gohan)
INT Type Ki +iii and HP, ATK & DEF +seventy%
Majin Buu (Ultimate Gohan)
INT Blazon Ki +iii and HP, ATK & DEF +70%
Reduce damage received by fifty% for 1 turn
Recover 70% HP, and all allies' DEF +50% for 2 turns
Recover 55% HP, damage received reduced by 30% for ane plow
Recover all HP and remove all allies' status effects
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The PHY bosses are going to give you the most trouble, fifty-fifty bosses that only have a PHY stage. SSBKK Goku and Golden Frieza aren't much trouble, and with some luck/skill you can unremarkably skate by Black unscathed and without using an item. Super Perfect Cell is basically a game of tag in his third round since he'll probably regenerate slightly less HP than you can smash abroad with Super Buu each plow, simply a Dokkan Mode assail or a big plenty nuke with Buu or Trunks tin take him out. Vegeta shouldn't requite you too much trouble after that, just block with Janemba and stun with Blue. After Super Vegito, PHY Broly volition make you hate everything e'er. His first two phases aren't too bad, but a Super Attack from a non-debuffed phase three Broly can and will striking you for 200,000 impairment and impale y'all instantly. Gotenks and Buu aren't too much trouble only Omega might be a bit of a concern. Mainly his Compulsion will throw a wrench in your plans since it makes information technology harder to block with Janemba, but just attempt to stun with Bluish to mitigate this. He has a lot of health merely merely go on healing and y'all should be fine. For Rose Black, remember that while you can't kill Zamasu, there is absolutely nothing stopping General Blue from stunning him. Utilize this to your reward to lessen the amount of attacks coming your way. Goku, Vegeta and Trunks won't give you too much problem, only stunninng Vegito Bluish is absolutely critical. Unless it's Janemba, do Not let him get a Super Assault off on anyone or you're as expert equally dead. Using an item or 2 here when needed isn't a bad idea, either. Merely brand sure you save a few for Zamasu and Trunks. For Fused Zamasu, you just have to survive his PHY grade since his TEQ forms don't pose much of a threat to you lot. Using an detail to get past PHY Zamasu is fine but keep a few around for Trunks'south PHY course. The last fight against Trunks isn't besides bad until his PHY form. This is effectively the last challenge as Trunks's INT form (his last one) doesn't assault you for three moves (until he uses Last Hope Slash to instantly kill you) and is easily killed by a Buu nuke and possibly a second attack to finish him. If you have any items left, now is admittedly the time to use them. Weaken his Supers with Android 8 or Princess Snake (Or Yemma) and Senzu or Dende when you don't accept a Buu on hand. Important NOTES General Blue, Janemba and Super Buu are your MVP'southward hither. Build upward ki for Buu to heal and mini-nuke, block Super Attacks with Janemba and ever keep vi ki bachelor for Bluish to be able to stun. You tin't survive without him stunning. Try to save the items for the afterwards PHY bosses and crush base Goku Blackness without using i. You lot tin can also maybe beat Broly without using an detail simply that requires more than a picayune scrap of luck and isn't necessary. When fighting a PHY boss, there is only i character you should permit to be striking with a Super - Janemba. Anyone else volition take a ton of damage and y'all probably won't survive that turn. Endeavour using the unlock potential organisation to give Janemba, Buu, Trunks and Gohan "Contrivance" and then that they accept a take chances to just non become injure by the Super. It isn't as dependable equally Janemba'due south omni-block only it could save your life when y'all're backed against a wall. Buu should be max SA, high SA Trunks is optional but recommended. |
Mono Villain
Goku Black (Super Saiyan Rosé)
Extreme Class Ki +3 and HP, ATK & DEF +50%
Goku Black (Super Saiyan Rosé)
Extreme Form Ki +3 and HP, ATK & DEF +fifty%
Recover all HP and remove all allies' status furnishings
Recover all HP and remove all allies' status effects
Reduce harm received by 50% for ane turn
Delay all opponents' attacks for i turn
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Notes When I did this, my Rose and Buuhan were SA 5, Frieza and Buutenks was SA 10, and Janemba and Gilt Frieza SA1. Patently I was not using this team to it's full potential (generally because I simply got Buuhan from blue stone and Golden Frieza and Rose from the Vegeta banner), but I still won with items to spare. I also had full dupeless potential on all units except FP Frieza, who I have maxed out in potential. Personally, I discover that this works amend than mono teams because at that place are no bosses where you are at a disadvantage. The only Mono team that could outperform this squad in boss battle is Mono AGL. |
Super STR to Win SUPER3
Super Saiyan iv Goku
Super STR Type Ki +three, HP, ATK & DEF +120%; or Farthermost STR Type Ki +1, HP, ATK & DEF +50%
Super Saiyan 4 Goku
Super STR Type Ki +iii, HP, ATK & DEF +120%; or Extreme STR Type Ki +1, HP, ATK & DEF +50%
Recover all HP and remove all allies' status furnishings
Delay all opponents' attacks for ane turn
Recover all HP and remove all allies' status effects
Reduce all opponents' ATK and DEF past thirty% for 2 turns
Super Teq is da wae
Used for: Stage two - Super 3
Super Saiyan 3 Goku (Angel)
Super TEQ Type Ki +3 and HP, ATK & DEF +120%; or Farthermost TEQ Blazon Ki +1 and HP, ATK & DEF +50%
Super Saiyan 3 Goku (Angel)
Super TEQ Type Ki +3 and HP, ATK & DEF +120%; or Farthermost TEQ Type Ki +1 and HP, ATK & DEF +l%
Recover all HP and remove all allies' status effects
Recover all HP and remove all allies' status effects
Reduce damage received by 50% for 1 turn
Impairment received reduced past 35% for two turns
|-|Phase 3=
AGL Farthermost
Super #17
Farthermost AGL Type Ki +3 and HP, ATK & DEF +120%; or Super AGL Type Ki +one and HP, ATK & DEF +50%
Super #17
Extreme AGL Type Ki +iii and HP, ATK & DEF +120%; or Super AGL Blazon Ki +1 and HP, ATK & DEF +50%
Recover all HP and remove all allies' status effects
Recover all HP and remove all allies' condition effects
Recover 70% HP, and all allies' DEF +50% for 2 turns
Harm received reduced by 40% for ii turns
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| i. Very good tank, he tin can take nearly every ATK and more it take ,stronger it gets ii.Causes immense impairment to enemy and greatly lowers DEF 3.ATK +30% with each attack received (upward to 120%) | |
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| i. Links with Androids, Rose 2. Good tank, good power out put | |
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| can also Stun. i. ATK+150 when SA 2. Causes mega-colossal damage and he tin SA all opponents equally well | |
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| 1. Immense harm, profoundly lower DEF 2. At beginning of turn, Ki +3 for Extreme Type and ATK +100% | |
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| i. Causes supreme damage to enemy and profoundly lowers DEF 2. AGL icon and INT icon Type Ki +2 and ATK & DEF +25% | |
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| 1. Causes farthermost damage to enemy two. Changes PHY icon Ki to AGL icon Ki, ATK +xx% | |
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| i. Very good tank, he can take nearly every ATK and more than it accept ,stronger it gets two.Causes immense impairment to enemy and greatly lowers DEF iii.ATK +30% with each attack received (up to 120%) | |
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FUSION! To Trounce Dominate Rush 3 SUPER 3
Super Saiyan four Gogeta
"Fusion" Category Ki +iii and HP, ATK & DEF +150%; or TEQ Type Ki +3 and HP, ATK & DEF +50%
Super Saiyan iv Gogeta
"Fusion" Category Ki +3 and HP, ATK & DEF +150%; or TEQ Type Ki +3 and HP, ATK & DEF +50%
Recover all HP and remove all allies' status effects
Reduce all opponents' ATK and DEF by 30% for 2 turns
Recover all HP and remove all allies' status effects
Damage received reduced past 40% for 2 turns
|-|Stage four=
|-|Stage 5=
Team for Boss rush 5
A team for the most difficult boss rush
Super Saiyan God SS Vegito
Super Type allies' Ki +3 and HP, ATK & DEF +120% when team includes all v Super Types
Super Saiyan God SS Vegito
Super Type allies' Ki +3 and HP, ATK & DEF +120% when team includes all 5 Super Types
|-|Stage 6=
Fused to Victory
Super Saiyan Goku (Affections) & Super Saiyan Vegeta (Angel)
"Fusion" Category Ki +3, HP & ATK +170% and DEF +130%; or PHY Type Ki +3 and HP, ATK & DEF +90%
Super Saiyan Goku (Angel) & Super Saiyan Vegeta (Angel)
"Fusion" Category Ki +3, HP & ATK +170% and DEF +130%; or PHY Type Ki +3 and HP, ATK & DEF +90%
Recover all HP and remove all allies' status furnishings
Harm received reduced by 40% for two turns
Recover seventy% HP, and all allies' DEF +50% for 2 turns
Filibuster all opponents' attacks for i plow
|-|Stage 7=
Took a couple of tries (Dominate Blitz seven)
Super Saiyan Vegeta
"Pure Saiyans" Category Ki +3 and HP, ATK & DEF +150%; or Super Grade Ki +3 and HP, ATK & DEF +100%
Super Saiyan God SS Vegeta
"Pure Saiyans" Category Ki +iii and HP & DEF +170%, ATK +130%
Recover all HP and remove all allies' status effects
Recover all HP and remove all allies' status effects
Reduce opponent Super Attacks to normal attacks for one turn
Reduce opponent Super Attacks to normal attacks for 1 turn
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Stage ane Is going to be long. Have the 2 Vegetas, UI Goku, Bardock, and SSJ4 Vegeta super most of the time. When Vegeta transforms, its all over for Vegito. Hope that Vegito supers your defensive units. Stage 2 The 1st 2 phases are easy, and then the Spirit Flop stage. (Note: Y'all tin't use the aforementioned particular later on you use it again in this stage, so that'due south why I bought 2 items.) Use Pilaf and Usher to avoid getting oneshotted. 3rd and 4th phase is hard. Don't allow Bardock or Broly tank in either of these stages. Vegeta tin can finish UI and MUI Goku without any diffculty when he transforms into Bluish form. Stage iii You should have your Dokkan meter filled up at this phase, (it'south okay if you lot don't, but it gets rid of all the enemies with ease. 2nd stage is easy, have Vegeta thrase Turles. tertiary phase, try to end off Turles here, otherwise he eats the Tree of Might and heals dorsum all his HP. Avoid having him supering i of your units, otherwise, you go a stun. Try to have STR Vegeta super ATK, (should exist supering all the time due to his passive) Bardock doesn't tank well in this stage either. Go on on spamming super ATKs and you should win. Phase four 1st phase is very easy, but super ATK them. 2nd phase is easy, since y'all have a lot of INT units. 3rd stage and quaternary phase. Try to have your AGL units get supered. If one of your units get supered, you will have a problem. (on the other hand, this should trigger UI Goku'southward transformation into MUI Goku, and then Goku will exist able to wreck Jiren.) Hope that the AGL Vegeta gets additionals and additional supers. Stage 5 1st phase is easy, due to having INT units. 2nd phase, accept PHY Vegeta body him. third and 4th phase phase, avoid tanking supers with UI Goku, Broly, and SSJ4 Vegeta. Endeavour to tank supers with, Vegeta, AGL vegeta, STR Vegeta(if you're feeling lucky) and INT Bardock. Proceed on spamming super ATKs and you should win. Substitutions You could trade in some teq pure saiyans for the concluding stage, but this will decrease the take a chance of survivng the 1st 2 stages. If you lot have cards better than this, you can also trade them in too. You will nearly likely use upward all your items in this boss rush. It might be hard, simply in the end, y'all can vanquish information technology! |
Moving picture Heroes (Boss Rush 7)
Super Saiyan Gogeta
"Pic Heroes" Category Ki +3, ATK +170% and HP & DEF +150%; or "Fusion" Category Ki +3, ATK +170% and HP & DEF +130%
Super Saiyan Gogeta
"Moving-picture show Heroes" Category Ki +iii, ATK +170% and HP & DEF +150%; or "Fusion" Category Ki +3, ATK +170% and HP & DEF +130%
Recover all HP and remove all allies' condition effects
Recover all HP and remove all allies' condition furnishings
Recover lxx% HP, and all allies' DEF +l% for 2 turns
Delay all opponents' attacks for 1 turn
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The Depression-Class Warrior Lienage (Dominate Rush 7)
Goku'south Family unit (with Prince Vegeta in tow)
Super Saiyan 4 Goku
"Goku's Family" Category Ki +3, HP & ATK +170% and DEF +130%; or Super AGL Type Ki +three and HP, ATK & DEF +120%
Super Saiyan 4 Goku
"Goku'southward Family" Category Ki +3, HP & ATK +170% and DEF +130%; or Super AGL Blazon Ki +3 and HP, ATK & DEF +120%
Recover all HP and remove all allies' condition effects
Reduce damage received by 50% for i turn
Recover all HP and remove all allies' status effects
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Phase 2: Blaze through the 1st two stages, they aren't a trouble. Then use agile skill to go rid of spirit flop. on the final 2 stages, take the PHY units DEF. LR Gokus tin can DEF well too. Phase 3: Blaze through the 1st two stages then, effort to finish off TEQ Turles before he heals back all his HP. (Note: If you lot get to the AGL Turles stage, utilize the Active Skills to finish him off with his depression HP). Stage 4: Blaze through the 1st 2 stages, (TEQ phase will exist kind off diffcult, just keep on spamming super ATKs) STRs stages are really easy, use AGL to block. Stage 5: 1st 2 stages easy, unless SS4 Goku gets supered before he could build up DEF. Terminal ii stages, watch out for Super ATKs, it volition lower your DEF and that will not assistance your team. Use active Skills to finish him. Notes: Effort to have the units who could build up their DEF build it up so that they have high DEF. Could also utilise alternating Goku'southward family leaders if you lot don't accept LRs, merely it will exist more difficult. Utilise items when needed and yous should win. |
|-|Phase eight=
|-|Stage 9=
Attack and Support!
Little to no support items needed
Buu (Super)
"Transformation Boost" Category Ki +3 and HP, ATK & DEF +150%; or Extreme STR Type Ki +3 and HP, ATK & DEF +90%
Buu (Super)
"Transformation Boost" Category Ki +3 and HP, ATK & DEF +150%; or Extreme STR Type Ki +3 and HP, ATK & DEF +xc%
Recover all HP and remove all allies' status furnishings
Recover all HP and remove all allies' status furnishings
Recover lxx% HP, and all allies' DEF +50% for 2 turns
Reduce damage received past fifty% for 1 turn
Kamehameha Team
Stay at high wellness with this team
Super Saiyan Gohan (Youth)
"Kamehameha" Category Ki +3, HP +130% and ATK & DEF +170%; or Super AGL Type Ki +3 and HP, ATK & DEF +120%
Super Saiyan Gohan (Youth)
"Kamehameha" Category Ki +3, HP +130% and ATK & DEF +170%; or Super AGL Type Ki +iii and HP, ATK & DEF +120%
Recover all HP and remove all allies' condition effects
Recover all HP and remove all allies' status furnishings
Reduce harm received by 50% for 1 turn
Damage received reduced by 35% for 2 turns
Super Class
Super Saiyan goku
Super Class Ki +3 and HP, ATK & DEF +120%
Super Saiyan goku
Super Form Ki +3 and HP, ATK & DEF +120%
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|-|Phase 10=
fight that dominate!
(Endless Evolution of the Warrior Race) Broly super saiyan
"Pic Bosses" Category Ki +3, ATK +170% and HP & DEF +150%; or "Full Ability" Category Ki +3, ATK +170% and HP & DEF +130%
(Endless Evolution of the Warrior Race) Broly super saiyan
same as leader
Recover all HP and remove all allies' status effects
Recover all HP and remove all allies' status effects
Recover 55% HP, damage received reduced by 30% for 1 turn
Recover 70% HP, and all allies' DEF +l% for 2 turns
Concluding Trump card
A bit too ideal but who cares
Ultimate and Supreme Fusion Gogeta
"Final Trump Card" or "Fusion" Category Ki +3 and HP, ATK & DEF +150%
Ultimate and Supreme Fusion Gogeta
"Last Trump Card" or "Fusion" Category Ki +3 and HP, ATK & DEF +150%
Recover all HP and remove all allies' condition effects
Recover 55% HP, damage received reduced past xxx% for one turn
Impairment received reduced by xl% for ii turns
Delay all opponents' attacks for 1 turn
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Source: https://dbz-dokkanbattle.fandom.com/wiki/Tactics:_Boss_Rush
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