what team to use for dokkan rush 9

NOTICE
This page is to help players with a specific event. You lot can postal service teams that y'all used to clear the event.
Please keep in mind to mail service teams that you have tested yourself.

Guide: Tactics Teams Template
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Da Real Super Squad for da Win

My First "Fierce Battle" squad

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Super Saiyan Trunks (Hereafter)

Super Class Ki +1 and HP, ATK & DEF +70%

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Super Saiyan 4 Gogeta

"Fusion" Category Ki +three and HP, ATK & DEF +150%; or TEQ Type Ki +iii and HP, ATK & DEF +50%

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Senzu Bean.png

Recover all HP and remove all allies' condition effects

Dende.png

Recover all HP and remove all allies' status effects

Icarus.png

Damage received reduced by 35% for two turns

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Delay all opponents' attacks for 1 turn

TACTICS

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This man is way too underrated. His leader skill boosts HP, ATK, and DEF by a lot. By that, I hateful, A LOTTT. If you had effectually 61000 starting HP, It would go up to most 200k. Besides he has an orb changing and nuking passive, so he tin can assist himself.
HIGH
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If y'all brought an AGL Friend (here I didn't) his super attack against type reward the damage would be effectually 700k (SA LVL MAX) and counters would be effectually 400k-500k. And so for counters, heavy hitting, and high DEF.
High
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One of 4 of my hard-hitting units. Yous JUST Can'T Non INCLUDE THIS Human IN A TEAM! Casually hits for about ii Mil, Dokkan with 5Mil and Crits for 3.5 Mil. Near vii.1 Mil with a Dokkan and a crit.
Loftier
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Gotta have em all! Even just at SA LvL 5, he casually hits for about 500k and he has blazon reward to all opponents. Too crits for 700k. Another kind-of difficult hitter.
High
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LINKS AND Impairment ARE SOO FEDGING Proficient REEEEEEEE If he links with anyone with Saiyan Roar or Tearing Battle Ya know you lot're expressionless. Sa lvl MAX so hits literally every bit much equally SSJ3 Angel Goku. THE Harm CANNOT Exist BEAT
High
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Best F2P Unit right hither, simply can be replaceable. I have meliorate units, just this child also is a kind of heavy hitter, similar Gogeta. Crits most of the time and dodges rarely, but dodges. Highest corporeality of damage I've had him hitting was about 600k without nuking.
HIGH

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Topping of the team with one of the best characters in the game. EVEN at type NO Reward he does around 1MIL damage. and that high chance to counter supers is sooo satisfying when you become it off. LINKS SOOOOOOO WELL with SSJ4 GOKU.
High
STRATEGY
This squad is mainly my hard-hitting team, and then some characters definitely tin can be replaceable.

The Heroes

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Super Saiyan God SS Vegito

Super Type allies' Ki +iii and HP, ATK & DEF +120% when squad includes all five Super Types

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Super Saiyan God SS Vegito

Super Blazon allies' Ki +3 and HP, ATK & DEF +120% when squad includes all five Super Types

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Reduce harm received by 50% for 1 turn

Icarus.png

Damage received reduced past 35% for 2 turns

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Damage received reduced by xl% for two turns

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Reduce all enemies' ATK and DEF by 74% for 1 turn

TACTICS

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Very adept Rainbow/Super type leader, ATK increases immensely every boosted attack If you accept at least one of every attribute and they are Super types, this Vegito buffs their HP, ATK, and DEF by 120%.
High
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With his ability to pierce through the defenses of every blazon, he hits very hard. Links very well with the TEQ Vegito Blue. A Super Assail almost every turn.
High
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His Extreme Z-Enkindling gives him immense power He's basically here to requite your squad an HP heave with Vegito's Leader Skill
Loftier
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Her passive Skill is one of the best. If she does 200,000 damage, 30% of that gets recovered as wellness A very, very underrated unit. 100% potential unlocked with this unit, and yous volition almost never lose HP that you need
High

Frame SSR PHY thumb.png Spiral.png latest?cb=20191212155456&format=original Card 1012400 thumb.png LR icon thumb.png S.PHY icon thumb.png

A very hard to obtain unit, but once obtained and maxed out, a really practiced unit with a good (but non swell) leader Skill His massive 21216 HP is nifty for calculation on the TEQ Vegito leader Skill, giving the rest of your squad a massive amount of HP
Loftier

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An overlooked unit that is worth it for the HP just. (not to mention that you lot have to spend 100,000,000 Zeni on the medals) Like LR Kid Gohan, he's only at that place to give your team some HP
High

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Already have this squad forth with this same Vegito as your leader, you're good to go Buffs all Super types HP, ATK and DEF past 120% (only if you have at to the lowest degree one of every attribute)
High
STRATEGY
If y'all have Pan to 100%, y'all don't need healing items.

The Power of Potara is Incredible!

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Super Saiyan Goku & Super Saiyan Vegeta

"Potara" Category Ki +iii, HP & ATK +170% and DEF +130%; or INT Type Ki +3 and HP, ATK & DEF +ninety%

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Super Saiyan Goku & Super Saiyan Vegeta

"Potara" Category Ki +3, HP & ATK +170% and DEF +130%; or INT Blazon Ki +3 and HP, ATK & DEF +90%


Hit like a train again and over again and over again

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Super Vegito

"Majin Buu Saga" Category Ki +3, HP & DEF +170% and ATK +130%

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Super Vegito

"Majin Buu Saga" Category Ki +iii, HP & DEF +170% and ATK +130%

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Senzu Bean.png

Recover all HP and remove all allies' condition effects

Dende.png

Recover all HP and remove all allies' status effects

Android 8.png

Recover 70% HP, and all allies' DEF +50% for 2 turns

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Reduce opponent Super Attacks to normal attacks for 1 turn

TACTICS

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Ki+iii Att +130%, DEF and HP +170% and counter attack + tank... No need to accept SP10 every bit the other volition make more damage in normal and special attacks. Just his counter will brand out for the difference many many times, considering that bosses volition attack several time at each turn
Mandatory
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Striking similar a train, but do not apply information technology for Def afterwards a special attacks.
Loftier

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Tank, Hit, stun, badass... I just have him SP5 and he does a lot of damage
High
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Hit at LR level... for 7 turns. Can tank likewise
High
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Hit very hard (>1M) and heal decently. Lack Ki link though... But I have him rainbow so he is a formidable improver to the team
High
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Orb CHanger to AGI (from str). Can tank. You tin commutation him with many like Vanguard Warrior'southward True Value Super Saiyan 2 Gohan (Teen)or Strike of Gratitude and Respect Super Saiyan Goku if yous take rainbow him. THe caracter MUST be able to back up the other, no affair the rotation.
Medium

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Aforementioned leader to max out HP and def
High
STRATEGY
The skilful points of this squad are :

+400k HP +6 Ki for each, significant it is quite piece of cake to go to Ki+ 12 except for Kid buu Many tankers for base attacks : Vegita and Goku SSJ3 of class but the main is Vegito. He takes 50 dammage for every type except STR (Very hard hitters : Vegita, Buu, Gotenck and Goku SSJ3 will deal more 1M dommage depending on the opposing blazon. Vegito is to exist used for counters every bit he will proceeds attcks each time. I adopt to keep orbs for the other equally Vegito set on is low compared to the other. Rotation: Endeavor to have Majin Vegeta and Goku SSJ2 (angel) together to help Vegeta go to 18Ki. Goku SSJ3 is to be in tertiary place after 7 turn... if y'all go that far.

I succeeded the 5 stages on the get-go try with this team.

Potara Dominance

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Super Saiyan Goku & Super Saiyan Vegeta

"Potara" Category Ki +3, HP & ATK +170% and DEF +130%; or INT Type Ki +three and HP, ATK & DEF +90%

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Super Saiyan Goku & Super Saiyan Vegeta

"Potara" Category Ki +3, HP & ATK +170% and DEF +130%; or INT Blazon Ki +iii and HP, ATK & DEF +ninety%

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Ghost Usher.png

Delay all opponents' attacks for 1 plow

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Recover all HP and remove all allies' condition effects

Senzu Bean.png

Recover all HP and remove all allies' status effects

TACTICS

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Most important part of the squad. Amazing tank, does good damage, and leader skill is one of the all-time in the game. Essentially provides a gratuitous senzu bean with fusion. With double leads, squad health is 500,000+
Very Loftier

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Neat tank, easily hits for over 2 million on Crits(mine is lvl twenty)every fourth dimension with Ultra Super Set on.Almost indispensable unless you have teq vegito blue, in which example you can put him on the team if desired.
Very High

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Heavy damage dealer, links amazingly with Agl Rose, does more damage when attacked, heals
High
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Does about 900k damage, links amazingly with Lr Goku Black and Zamasu, gives ki+three to extreme types through passive. Should be switched with Str Rose if possessed and can be allowed to bladder through rotation unless paired up with Lr Goku Black and Zamasu
Medium
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Here for passive and super assail buffs. Can exist switched out for ameliorate potara cards.
Depression
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A adept tank who counters and does decent harm. Line him up to receive attacks due to his passive. Should be switched out for Phy Super Vegito if endemic.
Medium

Frame SSR INT thumb.png Spiral.png latest?cb=20191212155456&format=original Card 1012900 thumb.png LR icon thumb.png S.INT icon thumb.png

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Expect to leader
Very Loftier
STRATEGY
Can prowl through nearly all electric current Dokkan events and Dominate Blitz very easily. Did not demand to use items even when I was not very alert due to LR Goku and Vegeta'south passive. Keep Lr VegitoBlue and 1 Lr Goku and Vegeta together in rotation. The two of them brand a great one-two punch fifty-fifty though they aren't infrequent linkers. Likewise endeavor to get Lr Goku Black and Zamasu to take hits for assail boost and link with Agl Rose. The two of them share 6 link skills and complement each other exceptionally.

This Team's Defense is Too Damn High!

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Super Saiyan Broly

"Motion picture Bosses" Category Ki +iii, ATK +170% and HP & DEF +150%; or "Full Power" Category Ki +3, ATK +170% and HP & DEF +130%

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Super Saiyan Broly

"Film Bosses" Category Ki +three, ATK +170% and HP & DEF +150%; or "Total Power" Category Ki +3, ATK +170% and HP & DEF +130%

TACTICS

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The new leader for the pic bosses team and dual atomic number 82 for full ability. This guy takes hits, he hits hard and once his transformation kicks in, information technology'due south basically all over for the opponent
Very loftier
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Beerus is a skillful hitter, generally merely a floater for high damage here and there. Tin can be replaced for other units, but is solid all effectually. Especially if Extreme Z Awakened.
Medium
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Not used for harm, but he tin can defend and is one fantastic back up unit. Always brand certain he attacks first, he tin take so much penalization with his passive and his super assault boosts extreme allies attack so that they can hit even harder.
Loftier
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Great at defending anything that comes his way, hits extremely hard, especially with Frieza on rotation and will heal whenever linked up with cooler.
Loftier
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High damage output, tin have one heck of a beating, and volition throw more super attacks at the enemy than the residue of your units combined. Link him with Janemba when possible to heal up.
High
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The merely character on this team who isn't a moving-picture show boss, but instead he benefits from Broly's dual lead of full power. One time his defense is built up, there is footling that can intermission through, and because how frequently he attacks, he'll build upwardly his defense very easily. Later on transforming, when linked with Broly... it's all but over at that point.
Very high

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Same as leader
Very high
STRATEGY
As early every bit you can, link Vegeta with one of the Brolys and link Janemba with Frieza. Leave the other Broly, Cooler, and Beerus every bit loftier damage floaters and always accept Frieza attack start, especially when the enemy has like v attacks on the first plow, he will build up his defense very fast. One time you have the link partners ready, simply sit back and sentry them slaughter annihilation in their way, you won't even need items for this since the orbs, dokkan attacks and especially Cooler and Janemba linking will heal yous enough. This team can barrel through all boss rushes no problem; as I said, this team'south defence is as well damn high!

|-|Stage 1=


Boss Blitz Starter Team

Tested for both difficulties on stage ane, and the first difficulty on stage ii

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Super Saiyan Gogeta

"Flick Heroes" Category Ki +ii, ATK +140% and HP & DEF +120%; or "Fusion" Category Ki +ii, ATK +140% and HP & DEF +100%

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Super Saiyan Gogeta

"Movie Heroes" Category Ki +3, ATK +170% and HP & DEF +150%; or "Fusion" Category Ki +3, ATK +170% and HP & DEF +130%

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Senzu Bean.png

Recover all HP and remove all allies' status effects

Dende.png

Recover all HP and remove all allies' condition effects

King Yemma.png

Reduce damage received by 50% for ane turn

Ghost Usher.png

Delay all opponents' attacks for 1 plow

TACTICS

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He is the most important card, as he does most of the damage, and his leader skill allows him to have the movie heroes and fusion categories.
Super high
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He is not the hardest hitter, but he is an easy f2p unit to get, but when at LVL 140 and SA 15 he is pretty good
Medium
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He is not the hardest hitter, but he is an easy f2p unit to go, but when at LVL 140 and SA xv he is pretty good
Medium
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He hits for decent damage, and he is better than the other movie heroes characters I accept.
Low
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He is a great unit, and when put in the aforementioned rotation as super saiyan gogeta, ki is non a worry.
High
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He is an okay unit of measurement, just if you have somebody else, such as STR SSG goku, he tin can exist swapped.
Very low

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He is the absolute hardest hitting unit in this team, and blocks like the MVP he is.
Above all
STRATEGY
The outset priority in all 3 stages I tested was getting the friend Gogeta linked and in the same rotation as INT Super Gogeta. then, I linked the leader gogeta link with ssj3 angel goku. As of but playing with this account for 3 days, I only had 3 equipment slots. Utilize Ghost usher in it for if yous are ready to get bodied from too many attacks, mainly in the 3rd stage tested, for Kaioken Goku or Goku Blackness. Another key to success is to not use all your items in the outset 2 fights particularly endeavor not to use them at all when you lot have only 3 slots. Merely use items if you know for sure you will die without them. Use dokkan attacks t0 your advantage to heal you, or for the get-go part of gilt frieza fight or STR Cell. Exercise this, and now you take 35 Dragon Stones!

|-|Stage 2=


The Strength to Endure

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Omega Shenron

STR Type Ki +3, HP, ATK and DEF +70%

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Legendary Super Saiyan Broly

STR Type Ki +3, HP, ATK and DEF +90%

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Senzu Bean.png

Recover all HP and remove all allies' status effects

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Recover 55% HP, damage received reduced past 30% for 1 plow

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Reduce damage received past 50% for one turn

Fruit Support.png

Ki +3 for all allies for 3 turns

TACTICS

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STR God leader. Passive skill reduces damage, deals a lot of damage as well and lowers defens. leave him to float in rotation until you run into phy broly, y'all volition need him to lower his defence force.
High
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Principal damage dealer with Broly. Keep them together  for 2 ki and 25% assail. Endeavor to super with both.
High
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Sealer. You want his super attack E'er, go along him on one rotation with SS3 Vegeta and super with both, one to Stun and the other to seal merely in example.
High
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Stun, blocking and links with Buutenks. He is the real MVP, keeps the enemy stunned, and helps Buutenks seal his super in case the stun doesn't work, proceed him and Buutenks linked
High
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Damage, and early super. Yous tin let him to bladder through the rotation.
Low
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Damage, OIAF, Trigger-happy battle and Golden warrior, leave him to float and deal some actress impairment, while linking with OIAF and Golden warrior whenever necessary
Medium/Low

Frame SSR STR thumb.png Spiral.png latest?cb=20191212155456&format=original Card 1010440 thumb.png LR icon thumb.png E.STR icon thumb.png

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Practise you demand convincing? An extra stat heave as leader, and a tremendous harm output. He is essential to set on all when you have multiple ennemies and the stun/seal strategy fails to help. He oneshots every group of enemy concerned past this upshot
High
STRATEGY
ROUND SPECIFICS

The enemies you need to continue your attention for are the AGL, mainly the SSBKKGokus and Rosé. ever keep the sealed and stunned. this is the strategy for all enemies really. Put Vegeta showtime in turn (block with him actually) and so Buutenks. You demand 3 ki to super with teach of them. use a king/Fruit item if you lot don't have plenty ki. whoever you have on the 3rd slot, use him to organize ki for Gogeta and Broly and proceed in mind each of them needs 4 ki to super. you will hardly take any impairment from the normal attacks, and will have the enemy stunned half of the fourth dimension (fifty-fifty more from the experience). Since the fight is very long, y'all will dokkan attack several times. And y'all will heal from them enough to recoup the impairment from normal attacks. You lot also need to keep attention to Phy Broly. this is where you might want to change the rotation if necessary and put shenron first, super with him to lower defence then stop him with Broly and Gogeta. if he comes showtime in a turn with Buu and Vegeta, continue the ki for him if necessary (Y'all have the type disadvantage, you will take almost no damage from the normal attacks, and even if you don't stun and seal, and he hits yous with a super, it will be like 30K, bring that on). Super with him in the 3rd slot, and cease the enemy with the next assail. Remember, always keep Vegeta and Buu linked in the 1st and 2nd slot. and mess with the Gogeta/broly turn if necessary. You will need six turns to get information technology back right. And you volition be do fine in the look. IMPORTANT NOTES What is essential is the seal/stun couple, and the Gogeta/Broly couple. If yous don't have Gogeta, a hard hitter with Fierce battle and PFP can replace him (SS2 Gohan or if you're lucky TUR pre-LR Broly), it will just make the battle longer. But that doesn't affair since it is gonna be excessively long anyway. Use yemma if yous're fighting an AGL Boss and y'all started with Gogeta/Broly instead of Vegeta/Buu. That's unlikely since you will commonly finish the bosses with Broly. the next turn y'all will cake with Vegeta and stun than seal rapidly. If you have your own Broly, feel gratuitous to utilise him every bit your leader, simply that'due south not necessary. Yous will have to let him float since stunning/sealing is essential (you can't oneshot the AGL bosses!).

I'thousand sure it goes without saying, but maxed/high SA level is recommended.

This...This Is Unforgivable!

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Majin Buu (Ultimate Gohan)

INT Type Ki +iii and HP, ATK & DEF +seventy%

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Majin Buu (Ultimate Gohan)

INT Blazon Ki +iii and HP, ATK & DEF +70%

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King Yemma.png

Reduce damage received by fifty% for 1 turn

Android 8.png

Recover 70% HP, and all allies' DEF +50% for 2 turns

Princess Snake.png

Recover 55% HP, damage received reduced by 30% for ane plow

Senzu Bean.png

Recover all HP and remove all allies' status effects

TACTICS

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INT God leader. His passive both helps him substantially mini-nuke and has wellness regen to continue y'all alive. Additionally, his Super will debuff the target (especially if he uses Super Ghost Kamehameha Assault) which tin relieve your life on the PHY bosses that hit harder than you lot can proceed upward if not debuffed. Links with Gohan and Janemba for Shocking Speed, and Janemba for Metamorphosis for some extra health recovery, also every bit Big Bad Bosses when the chips are downward.
VERY High
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Harm dealer, Fierce Boxing, debuffer and blocker. Put Janemba in front of a Super Assault and a near-100,000 damage hit can turn into xxx,000. Normal attacks basically hit him for nothing if Buu has debuffed the dominate. Janemba's Super hits decently hard and lowers defence, and he also has the aforementioned links with Buu and Gohan. Buu and Janemba are essentially best friends on this team and yous should link them whenever they're upwardly together.
Very High
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Links and minor damage, guaranteed Super. Gohan'due south Super won't hit very hard compared to Janemba or Buu'due south but with this team he's guaranteed to Super literally every time he comes up, and his Super's assault heave does stack. Mainly he's there for the Shocking Speed link and some extra damage, so he can be replaced with some other INT Shocking Speed character.
Medium/Low
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Ki changing, Fierce Battle, damage. Trunks'southward ki irresolute enables Buu to heal you without needing an particular, and Trunks himself can mini-nuke with the INT orbs if you don't need health. Information technology's usually a good thought to give the purple orbs to whoever has the college SA level, Buu or Trunks. He besides links with Goku for Super Saiyan, which isn't likewise big a deal simply every piddling bit helps sometimes.
Medium
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Finish laughing. Stunner. The good general is, believe it or non, the backbone of this strategy. With his passive giving you a take chances to stun, and his Super also giving you another take chances, with any luck Blue tin can go along a troublesome dominate stunned indefinitely.
Very Loftier
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Ki changer, stunner. Goku's master purpose here is to provide INT ki for Buu and Trunks. While his Super tin stun, the run a risk isn't terribly great compared to Blue and y'all shouldn't count on it. In theory you could probably supplant him with INT Android 18 if you have her.
Medium/Low

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INT God lead. "Oh no! What could be worse than a healing mini-nuker?" "I know! Two healing mini-nukers!" Reminder: he cannot link with himself, only both of them can link on either side of best friend Janemba in team formation.
Loftier
STRATEGY
Round SPECIFICS

The PHY bosses are going to give you the most trouble, fifty-fifty bosses that only have a PHY stage. SSBKK Goku and Golden Frieza aren't much trouble, and with some luck/skill you can unremarkably skate by Black unscathed and without using an item. Super Perfect Cell is basically a game of tag in his third round since he'll probably regenerate slightly less HP than you can smash abroad with Super Buu each plow, simply a Dokkan Mode assail or a big plenty nuke with Buu or Trunks tin take him out. Vegeta shouldn't requite you too much trouble after that, just block with Janemba and stun with Blue. After Super Vegito, PHY Broly volition make you hate everything e'er. His first two phases aren't too bad, but a Super Attack from a non-debuffed phase three Broly can and will striking you for 200,000 impairment and impale y'all instantly. Gotenks and Buu aren't too much trouble only Omega might be a bit of a concern. Mainly his Compulsion will throw a wrench in your plans since it makes information technology harder to block with Janemba, but just attempt to stun with Bluish to mitigate this. He has a lot of health merely merely go on healing and y'all should be fine. For Rose Black, remember that while you can't kill Zamasu, there is absolutely nothing stopping General Blue from stunning him. Utilize this to your reward to lessen the amount of attacks coming your way. Goku, Vegeta and Trunks won't give you too much problem, only stunninng Vegito Bluish is absolutely critical. Unless it's Janemba, do Not let him get a Super Assault off on anyone or you're as expert equally dead. Using an item or 2 here when needed isn't a bad idea, either. Merely brand sure you save a few for Zamasu and Trunks. For Fused Zamasu, you just have to survive his PHY grade since his TEQ forms don't pose much of a threat to you lot. Using an detail to get past PHY Zamasu is fine but keep a few around for Trunks'south PHY course. The last fight against Trunks isn't besides bad until his PHY form. This is effectively the last challenge as Trunks's INT form (his last one) doesn't assault you for three moves (until he uses Last Hope Slash to instantly kill you) and is easily killed by a Buu nuke and possibly a second attack to finish him. If you have any items left, now is admittedly the time to use them. Weaken his Supers with Android 8 or Princess Snake (Or Yemma) and Senzu or Dende when you don't accept a Buu on hand. Important NOTES General Blue, Janemba and Super Buu are your MVP'southward hither. Build upward ki for Buu to heal and mini-nuke, block Super Attacks with Janemba and ever keep vi ki bachelor for Bluish to be able to stun. You tin't survive without him stunning. Try to save the items for the afterwards PHY bosses and crush base Goku Blackness without using i. You lot tin can also maybe beat Broly without using an detail simply that requires more than a picayune scrap of luck and isn't necessary. When fighting a PHY boss, there is only i character you should permit to be striking with a Super - Janemba. Anyone else volition take a ton of damage and y'all probably won't survive that turn. Endeavour using the unlock potential organisation to give Janemba, Buu, Trunks and Gohan "Contrivance" and then that they accept a take chances to just non become injure by the Super. It isn't as dependable equally Janemba'due south omni-block only it could save your life when y'all're backed against a wall.

Buu should be max SA, high SA Trunks is optional but recommended.

Mono Villain

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Goku Black (Super Saiyan Rosé)

Extreme Class Ki +3 and HP, ATK & DEF +50%

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Goku Black (Super Saiyan Rosé)

Extreme Form Ki +3 and HP, ATK & DEF +fifty%

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Senzu Bean.png

Recover all HP and remove all allies' status furnishings

Dende.png

Recover all HP and remove all allies' status effects

King Yemma.png

Reduce harm received by 50% for ane turn

Ghost Usher.png

Delay all opponents' attacks for i turn

TACTICS

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This team doesn't generate the most Ki, and so the actress ki from his leader and passive are crucial. He is one of the heavy hitters on the team, but will oftentimes end upwardly floating considering survival trumps having faster fights. Is technically replaceable with Merged Zamasu.
Loftier
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This Frieza tin can tank hits like a boss. By rotating him and Janemba, yous will always have a blocker. He actually tanks fifty-fifty improve than Janemba when his passive is active, just watch out for his restriction! Keep in mind that this depends on your hp at round first before any healing.
Very Loftier
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This spot is reserved for your damage dealer. Other strong Villains like Zamasu or i of the Brolys could become here, but this guy links amazingingly with Golden Frieza, and volition oft get big bad bosses (seriously why doesn't Gilded Frieza get this?) from the Roses. Not to mention that nearly anybody has him with at to the lowest degree 1 open path considering of red dragon stones.
Moderate
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1 of the game's first stars is dorsum at it again. Janemba is an amazing tank with amazing links. Non only tin he block every type of attack, simply he also heals the team when paired with Buuhan or Buutenks. Betwixt him, Golden Frieza, Rose and Buuhan, enemy defense is no problem.
Very Loftier
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Buutenks brings a lot to the table. Between his metamorphosis heals and sealing, this guy will save you lot tons of damage in the long booty, and provides useful blocking against PHY bosses, which otherwise give this team some trouble. His stats and links are better than Oceanus or Bujin.
Loftier
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The best healer in the game for 14 straight boss battles simply makes then much sense I almost experience dumb trying to explain why you lot need him. Between metamorphosis, his healing passive and Vice Shout'southward debuffs, this guy non only keeps you live only tin can keep yous healthy plenty to continue blocking with Gold Frieza.
High

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Keeps the team supering with that amazing passive and boosts the villains stats, all the while hit similar a truck. As with the leader position, Merged Zamasu can be used here instead as a teq dmg dealer is very useful. Though I would recommend 2 Roses, you volition definitely not generate enough Ki unless you accept at least ane Rose on the team.
High
STRATEGY
This team was formed in the forums of this website and is tried and true for all stages of dominate blitz. The rotations vary slightly by fight, but for the most office yous desire to have Janemba/Buuhan and The Frieza's as your main rotations. In fights/situations where sealing takes priority over healing, or if you lot are fighting a PHY dominate Buutenks replaces Buuhan to avoid having two ints in a rotation. Some comps may struggle with Broly's crazy defense but this team has astonishing defence force lower capabilities. Beware the Gotenks level, this fight could strength an particular out of you if Gotenks switches to ss1 so back to ss3 considering his frequent transformations and huge defense in ss3 mess with the defense lowering. I also found Shenron to be a tricky fight due to his to a higher place average criminal offense and massive damage reduction skill that no i on this team gets around. For Shenron, you are going to want to make sure you don't float your Roses, swap them in for buuhan and FP Frieza respectively.

Notes When I did this, my Rose and Buuhan were SA 5, Frieza and Buutenks was SA 10, and Janemba and Gilt Frieza SA1. Patently I was not using this team to it's full potential (generally because I simply got Buuhan from blue stone and Golden Frieza and Rose from the Vegeta banner), but I still won with items to spare. I also had full dupeless potential on all units except FP Frieza, who I have maxed out in potential.

Personally, I discover that this works amend than mono teams because at that place are no bosses where you are at a disadvantage. The only Mono team that could outperform this squad in boss battle is Mono AGL.

Super STR to Win SUPER3

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Super Saiyan iv Goku

Super STR Type Ki +three, HP, ATK & DEF +120%; or Farthermost STR Type Ki +1, HP, ATK & DEF +50%

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Super Saiyan 4 Goku

Super STR Type Ki +iii, HP, ATK & DEF +120%; or Extreme STR Type Ki +1, HP, ATK & DEF +50%

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Senzu Bean.png

Recover all HP and remove all allies' status furnishings

Ghost Usher.png

Delay all opponents' attacks for ane turn

Dende.png

Recover all HP and remove all allies' status effects

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Reduce all opponents' ATK and DEF past thirty% for 2 turns


Super Teq is da wae

Used for: Stage two - Super 3

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Super Saiyan 3 Goku (Angel)

Super TEQ Type Ki +3 and HP, ATK & DEF +120%; or Farthermost TEQ Blazon Ki +1 and HP, ATK & DEF +50%

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Super Saiyan 3 Goku (Angel)

Super TEQ Type Ki +3 and HP, ATK & DEF +120%; or Farthermost TEQ Type Ki +1 and HP, ATK & DEF +l%

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Senzu Bean.png

Recover all HP and remove all allies' status effects

Dende.png

Recover all HP and remove all allies' status effects

King Yemma.png

Reduce damage received by 50% for 1 turn

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Impairment received reduced past 35% for two turns

|-|Phase 3=


AGL Farthermost

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Super #17

Farthermost AGL Type Ki +3 and HP, ATK & DEF +120%; or Super AGL Type Ki +one and HP, ATK & DEF +50%

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Super #17

Extreme AGL Type Ki +iii and HP, ATK & DEF +120%; or Super AGL Blazon Ki +1 and HP, ATK & DEF +50%

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Senzu Bean.png

Recover all HP and remove all allies' status effects

Dende.png

Recover all HP and remove all allies' condition effects

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Recover 70% HP, and all allies' DEF +50% for 2 turns

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Harm received reduced by 40% for ii turns

TACTICS

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EAGL icon Type Ki +three and HP, ATK & DEF +120%; SAGL icon Type Ki +one and HP, ATK & DEF +50%. Kept with LR Androids or Rose

i. Very good tank, he tin can take nearly every ATK and more it take ,stronger it gets ii.Causes immense impairment to enemy and greatly lowers DEF

3.ATK +30% with each attack received (upward to 120%)
Loftier

Frame SSR AGL thumb.png Spiral.png latest?cb=20191212155456&format=original Card 1008800 thumb.png LR icon thumb.png E.AGL icon thumb.png

Very good link with Androids and Rose, Very good harm out put. Go along it together with Ultimate Super 17 or Rose.

i. Links with Androids, Rose

2. Good tank, good power out put
High

Frame SSR AGL thumb.png Spiral.png latest?cb=20191212155456&format=original Card 1010160 thumb.png LR icon thumb.png E.AGL icon thumb.png

Vehement Battle, keep information technology close to Rose equally he gets +3KI and +100% ATK from him- MAX SA would be the best -especially against TEQ opponents ,go along it close to Rose, or Super 17.He

can also Stun. i. ATK+150 when SA

2. Causes mega-colossal damage and he tin SA all opponents equally well
Very High
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Fierce Boxing, links with LR Majin Vegeta, LR Androids, Androids, basically total packet Tank and hits like no other carte, excellect support. With orbs prepare for multi ATK his SA gets in millions. MAX SA would exist the best, especially confronting TEQ opponents

1. Immense harm, profoundly lower DEF

2. At beginning of turn, Ki +3 for Extreme Type and ATK +100%
Loftier
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Links very well with LR Androids, Super 17, Android eighteen and Rose, good support

i. Causes supreme damage to enemy and profoundly lowers DEF

2. AGL icon and INT icon Type Ki +2 and ATK & DEF +25%
High
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Links very well with LR Androids, Super 17, Android 18 and Rose, good support. Adept orb changer but could be inverse for something better with similar link.

1. Causes farthermost damage to enemy

two. Changes PHY icon Ki to AGL icon Ki, ATK +xx%
Medium

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EAGL icon Blazon Ki +3 and HP, ATK & DEF +120%; SAGL icon Type Ki +ane and HP, ATK & DEF +50%- college SA lvl/Crit/Additional ATK then improve. Kept with LR Androids or Rose

i. Very good tank, he can take nearly every ATK and more than it accept ,stronger it gets two.Causes immense impairment to enemy and greatly lowers DEF

iii.ATK +30% with each attack received (up to 120%)
Loftier
STRATEGY
I used but Dendex2 and Android viii x1 , Farthermost AGL is an astonishing team. Together they can accept on whatsoever enemy fifty-fifty TEQ Boos similar Angel Goku3, which surprisingly went actually really well thanks to LR Majeta stunning abilities,out put ability and defense.Apparently it's not merely Majeta, its the whole team -Super 17 can cake almost everything and just by doing that he is getting stronger (SA over 1mil.easy).Rose obviously is excellent card -massive ability output and defense; excellent back up .Whole squad links together very nicely.

FUSION! To Trounce Dominate Rush 3 SUPER 3

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Super Saiyan four Gogeta

"Fusion" Category Ki +iii and HP, ATK & DEF +150%; or TEQ Type Ki +3 and HP, ATK & DEF +50%

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Super Saiyan iv Gogeta

"Fusion" Category Ki +3 and HP, ATK & DEF +150%; or TEQ Type Ki +3 and HP, ATK & DEF +50%

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Senzu Bean.png

Recover all HP and remove all allies' status effects

Support Shamo.png

Reduce all opponents' ATK and DEF by 30% for 2 turns

Dende.png

Recover all HP and remove all allies' status effects

Support whis.png

Damage received reduced past 40% for 2 turns

|-|Stage four=

|-|Stage 5=


Team for Boss rush 5

A team for the most difficult boss rush

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Super Saiyan God SS Vegito

Super Type allies' Ki +3 and HP, ATK & DEF +120% when team includes all v Super Types

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Super Saiyan God SS Vegito

Super Type allies' Ki +3 and HP, ATK & DEF +120% when team includes all 5 Super Types

|-|Stage 6=


Fused to Victory

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Super Saiyan Goku (Affections) & Super Saiyan Vegeta (Angel)

"Fusion" Category Ki +3, HP & ATK +170% and DEF +130%; or PHY Type Ki +3 and HP, ATK & DEF +90%

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Super Saiyan Goku (Angel) & Super Saiyan Vegeta (Angel)

"Fusion" Category Ki +3, HP & ATK +170% and DEF +130%; or PHY Type Ki +3 and HP, ATK & DEF +90%

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Senzu Bean.png

Recover all HP and remove all allies' status furnishings

Support whis.png

Harm received reduced by 40% for two turns

Android 8.png

Recover seventy% HP, and all allies' DEF +50% for 2 turns

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Filibuster all opponents' attacks for i plow

|-|Stage 7=


Took a couple of tries (Dominate Blitz seven)

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Super Saiyan Vegeta

"Pure Saiyans" Category Ki +3 and HP, ATK & DEF +150%; or Super Grade Ki +3 and HP, ATK & DEF +100%

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Super Saiyan God SS Vegeta

"Pure Saiyans" Category Ki +iii and HP & DEF +170%, ATK +130%

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Recover all HP and remove all allies' status effects

Dende.png

Recover all HP and remove all allies' status effects

Baba.png

Reduce opponent Super Attacks to normal attacks for one turn

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Reduce opponent Super Attacks to normal attacks for 1 turn

TACTICS

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The best leader for Pure Saiyans. Make the UI Goku and Vegito Stages much easier. In Jiren stage, put him out of harms fashion, considering Jiren'due south Super lowers DEF, and that will hurt Vegeta a lot. Yous could replace him with SSBE Vegeta, but the UI and Vegito stage volition be a piffling fleck harder.
Medium
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A good bill of fare for this event. Attempt not to go 50 or below, considering then this guy volition transform and lose his DEF buff for ATK buff. Doesn't tank well in SSBE Vegeta phase either, and so go on him out of harms mode. But you tin try to have him transform on Jiren stage so that he can trunk him. Try to stack his ATK and so that he can hit harder.
Medium
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He tin can seal super ATKs, and hit hard. He can also link up very well with UI Goku. When HP is 70% or beneath, he gives his allies ATK 40% so that they can hit harder. Tanks very well on the last stage. Overall a very solid unit!
Medium
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He stacks ATK on Super and passive, and he as well stacks his DEF too, allowing him to be a skillful tank, and hit harder. On the other manus.....his DEF is kind off bad, so don't permit him tank much of the ATKs. He's also F2P, so you can become him very hands!
Medium
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Can't hit difficult, so don't give him a super. He can tank, but his tanking is RNG, so y'all would have to promise that RNG goes in your favor. He can stun Turles at least, only he is the most replaceable in this team.
Depression
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Pair him up with the next unit down below, and they will become 2 units of devastation in the Jiren phase. When I ran this guy on my squad, he got additionals, dodges, and counters, which are needed in this team. Unfortunately, he doesn't tank well in the last stage.
Loftier

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At present don't bring ii PHY Vegetas, that will not assistance you lot in the long run. This guy is a better unit, because of his additionals, crits, tanking and so much more. When he transforms, he destroys stages. Hope that you will find i that is rainbowed. Could exist replaced with Transforming Goku, who is only as practiced, but loses his damage reduction as he transforms.
VERY Loftier!
STRATEGY
This team has some good criminal offence, but not some skilful DEF. If y'all want to put in a damage reduction item, you're more welcome likewise. I had to use up almost all of my items in this boss rush!

Stage ane Is going to be long. Have the 2 Vegetas, UI Goku, Bardock, and SSJ4 Vegeta super most of the time. When Vegeta transforms, its all over for Vegito. Hope that Vegito supers your defensive units.


Stage 2 The 1st 2 phases are easy, and then the Spirit Flop stage. (Note: Y'all tin't use the aforementioned particular later on you use it again in this stage, so that'due south why I bought 2 items.) Use Pilaf and Usher to avoid getting oneshotted. 3rd and 4th phase is hard. Don't allow Bardock or Broly tank in either of these stages. Vegeta tin can finish UI and MUI Goku without any diffculty when he transforms into Bluish form.


Stage iii You should have your Dokkan meter filled up at this phase, (it'south okay if you lot don't, but it gets rid of all the enemies with ease. 2nd stage is easy, have Vegeta thrase Turles. tertiary phase, try to end off Turles here, otherwise he eats the Tree of Might and heals dorsum all his HP. Avoid having him supering i of your units, otherwise, you go a stun. Try to have STR Vegeta super ATK, (should exist supering all the time due to his passive) Bardock doesn't tank well in this stage either. Go on on spamming super ATKs and you should win.


Phase four 1st phase is very easy, but super ATK them. 2nd phase is easy, since y'all have a lot of INT units. 3rd stage and quaternary phase. Try to have your AGL units get supered. If one of your units get supered, you will have a problem. (on the other hand, this should trigger UI Goku'southward transformation into MUI Goku, and then Goku will exist able to wreck Jiren.) Hope that the AGL Vegeta gets additionals and additional supers.


Stage 5 1st phase is easy, due to having INT units. 2nd phase, accept PHY Vegeta body him. third and 4th phase phase, avoid tanking supers with UI Goku, Broly, and SSJ4 Vegeta. Endeavour to tank supers with, Vegeta, AGL vegeta, STR Vegeta(if you're feeling lucky) and INT Bardock. Proceed on spamming super ATKs and you should win.


Substitutions

You could trade in some teq pure saiyans for the concluding stage, but this will decrease the take a chance of survivng the 1st 2 stages. If you lot have cards better than this, you can also trade them in too. You will nearly likely use upward all your items in this boss rush. It might be hard, simply in the end, y'all can vanquish information technology!

Moving picture Heroes (Boss Rush 7)

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Super Saiyan Gogeta

"Pic Heroes" Category Ki +3, ATK +170% and HP & DEF +150%; or "Fusion" Category Ki +3, ATK +170% and HP & DEF +130%

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Super Saiyan Gogeta

"Moving-picture show Heroes" Category Ki +iii, ATK +170% and HP & DEF +150%; or "Fusion" Category Ki +3, ATK +170% and HP & DEF +130%

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Senzu Bean.png

Recover all HP and remove all allies' condition effects

Dende.png

Recover all HP and remove all allies' condition furnishings

Android 8.png

Recover lxx% HP, and all allies' DEF +l% for 2 turns

Ghost Usher.png

Delay all opponents' attacks for 1 turn

TACTICS

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This carte du jour will be your saving grace in most of the stages, He can transform and become higher contrivance, and he tin tank like a beast while also doing 1-two mil damage. (55% in the dupe organisation is ok).
Necessary

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The gobros here volition be proficient for subsequently in the fight for impairment, but from what I call up they could really tank hits near the same as coatku.
Med/High

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This card Is mostly here and then yous tin tank some hits from int fights and heal a decent amount (can exist swapped with a Movie Heroes support unit).
Med/High (swappable)

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Ki orb irresolute is a godsend with this 2nd f2p lr on this team, they can do some pretty adept damage, while also sealing some enemies if need be. (If you don't have this unit and then get them asap and rainbow them).
High
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This card tin can do some bang-up damage and links amazing with the leader and friend leader super gogeta's. Practice Not LET HIM GET SUPER ATTACKED, his defense force is his biggest weakness even when eza'd (I reconmend getting those 3 all in one rotation, more likely than not an entire stage will be over if you tin practise that).
High
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He can tank pretty good and tin also exercise some good harm in str fights, links pretty good with the gogeta's and some with gobros (he'south a f2p unit and honestly everyone should have him 100%).
Med/Loftier

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Same as the leader, I'd say to try and become a 100% friend as these cards are quite common even though I personally but take a 55% with no dupes lol.
Necessary
STRATEGY
Honestly y'all shouldn't have too much problems with this team and it might take you max 20 minutes, (information technology took me like 40 cause I wasn't entirely focused and brushed my teeth during)just be careful with the final phases of most fights and always be careful with eza super gogeta. With your items, I'd say you might demand 1 senzu bean throughout the unabridged phase, and 1 ghost usher during the str phase of ui goku where he can one-shot you (spirit flop goku).

The Depression-Class Warrior Lienage (Dominate Rush 7)

Goku'south Family unit (with Prince Vegeta in tow)

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Super Saiyan 4 Goku

"Goku's Family" Category Ki +3, HP & ATK +170% and DEF +130%; or Super AGL Type Ki +three and HP, ATK & DEF +120%

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Super Saiyan 4 Goku

"Goku'southward Family" Category Ki +3, HP & ATK +170% and DEF +130%; or Super AGL Blazon Ki +3 and HP, ATK & DEF +120%

Items template background.png

Senzu Bean.png

Recover all HP and remove all allies' condition effects

King Yemma.png

Reduce damage received by 50% for i turn

Dende.png

Recover all HP and remove all allies' status effects

TACTICS

Frame SSR AGL thumb.png Spiral.png latest?cb=20191212155456&format=original Card 1014210 thumb.png LR icon thumb.png S.AGL icon thumb.png

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Won't DEF well until he Super ATKs. He raises his ki with AGL and Rainbow orbs, and so feed him those orbs. He can hitting hard and DEF well. Save his active skill for the last phase of all the stages, (for Spirit Flop stage, use active skill) He tin evade and counter, which is vital for the UI Goku stage so that you don't get KOed in the Spirit Flop Phase.
Must Have
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Can link very well with the leader above, and that volition help Goku to become to a ii million ATK stat. He can too DEF well and hit decently hard. He can also evade and counter like our leader above likewise! Overall, a solid unit of measurement.
High
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Tin can hit decently difficult, and tank well when facing a film bosses enemy, and luckily, the phase afterwards UI Goku has movie bosses. He can likewise change orbs into rainbow orbs and nuke with them too. If you pair up this guy with SS4 Goku, LR Goku will always be getting his Ultra Super ATK. Go along him away from INT enemies.
High
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Tin stack ATK like every other Kaioken Goku, and raises his ATK depending on how many times he gets hit. Permit him tank confronting INT enemies, he won't be tanking well in other stages.
High
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Can stack ATK similar the other unit of measurement to a higher place, and gives himself Ki +three and ATK 100% when Ki is 9 or more than. Due to this, he will be supering most of the time. And when he supers, he gives himself DEF 120% and a 40% risk to perform a critical hitting for four turns after super attacking.
Loftier
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Can stack ATK after super attacking, and gives himself ATK and DEf 120% for his passive skill. When he transforms (when HP is 50 or below), he becomes a dodge machine, (merely loses DEF so you will have to use an item) and has an ATK buff of 150%. He also gives himself Ki +3 during his transformation.
High

Frame SSR AGL thumb.png Spiral.png latest?cb=20191212155456&format=original Card 1014210 thumb.png LR icon thumb.png S.AGL icon thumb.png

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Won't DEF well until he Super ATKs. He raises his ki with AGL and Rainbow orbs, and so feed him those orbs. He can hitting hard and DEF well. Relieve his active skill for the final phase of all the stages, (for Spirit Bomb stage, use active skill) He tin can evade and counter, which is vital for the UI Goku stage so that you don't get KOed in the Spirit Bomb Stage.
Loftier
STRATEGY
Stage 1: Have PHY Goku and PHY Kaioken def near of the fourth dimension. PHY Kaioken tin heighten his ATK with each ATK received. Apply Active Skill on the last stage.

Phase 2: Blaze through the 1st two stages, they aren't a trouble. Then use agile skill to go rid of spirit flop. on the final 2 stages, take the PHY units DEF. LR Gokus tin can DEF well too.

Phase 3: Blaze through the 1st two stages then, effort to finish off TEQ Turles before he heals back all his HP. (Note: If you lot get to the AGL Turles stage, utilize the Active Skills to finish him off with his depression HP).

Stage 4: Blaze through the 1st 2 stages, (TEQ phase will exist kind off diffcult, just keep on spamming super ATKs) STRs stages are really easy, use AGL to block.

Stage 5: 1st 2 stages easy, unless SS4 Goku gets supered before he could build up DEF. Terminal ii stages, watch out for Super ATKs, it volition lower your DEF and that will not assistance your team. Use active Skills to finish him.

Notes: Effort to have the units who could build up their DEF build it up so that they have high DEF. Could also utilise alternating Goku'southward family leaders if you lot don't accept LRs, merely it will exist more difficult. Utilise items when needed and yous should win.

|-|Phase eight=

|-|Stage 9=


Attack and Support!

Little to no support items needed

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Buu (Super)

"Transformation Boost" Category Ki +3 and HP, ATK & DEF +150%; or Extreme STR Type Ki +3 and HP, ATK & DEF +90%

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Card 1016000 thumb.png

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Card 1015050 thumb.png

Buu (Super)

"Transformation Boost" Category Ki +3 and HP, ATK & DEF +150%; or Extreme STR Type Ki +3 and HP, ATK & DEF +xc%

Items template background.png

Senzu Bean.png

Recover all HP and remove all allies' status furnishings

Dende.png

Recover all HP and remove all allies' status furnishings

Android 8.png

Recover lxx% HP, and all allies' DEF +50% for 2 turns

King Yemma.png

Reduce damage received past fifty% for 1 turn


Kamehameha Team

Stay at high wellness with this team

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Super Saiyan Gohan (Youth)

"Kamehameha" Category Ki +3, HP +130% and ATK & DEF +170%; or Super AGL Type Ki +3 and HP, ATK & DEF +120%

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Super Saiyan Gohan (Youth)

"Kamehameha" Category Ki +3, HP +130% and ATK & DEF +170%; or Super AGL Type Ki +iii and HP, ATK & DEF +120%

Items template background.png

Senzu Bean.png

Recover all HP and remove all allies' condition effects

Dende.png

Recover all HP and remove all allies' status furnishings

King Yemma.png

Reduce harm received by 50% for 1 turn

Icarus.png

Damage received reduced by 35% for 2 turns


Super Class

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Super Saiyan goku

Super Class Ki +3 and HP, ATK & DEF +120%

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Super Saiyan goku

Super Form Ki +3 and HP, ATK & DEF +120%

TACTICS

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Super Saiyan Goku allows you to Support every one in this team, he doesn't have the all-time Defense force by whatever means just He'southward the guy that allows this team to exist (if you have Resilient Will to Protect the Future Trunks (Teen) (Futurity) he is a much improve leader because he stacks assault and Defense)
Mandatory
Card 1017180 thumb.png
This Card Volition be on the same rotation as Either Boiling Power Super Saiyan Goku or Resilient Will to Protect the Future Trunks (Teen) (Future), When in his base course he will increase his rotation by 30% every fourth dimension a Super Assault is done and once in SSJ his kamehameha Super volition Stack Defence, on height of all of that when he it Downward 50% He volition obtain a agile skill and for one rotation He will take the space of every unit and make you invincible. (can be switched out for anyone who stacks Defense force)
Replaceable

Frame SSR AGL thumb.png Spiral.png latest?cb=20191212155456&format=original Card 1014210 thumb.png LR icon thumb.png S.AGL icon thumb.png

SSJ4 Goku will be on the same rotation as SSJ4 vegeta and link upward very well, has Adept Stats a Damaging Agile Skill and Both Super attacks Increase Defence force majorly plus he has a chance to dodge and counter Super Attack
High

Frame SSR STR thumb.png Spiral.png latest?cb=20191212155456&format=original Card 1014220 thumb.png LR icon thumb.png S.STR icon thumb.png

SSJ4 Vegeta will exist on the same rotation as SSJ4 goku and link up very well, has Adept Stats a Damaging Agile Skill and Both Super attacks Increase Defense force majorly plus he has a chance to contrivance and counter Super Attack
High

Frame SSR INT thumb.png Spiral.png latest?cb=20191212155456&format=original Card 1012900 thumb.png LR icon thumb.png S.INT icon thumb.png

The Fusion Vegito card Is all around a Very good carte du jour with good wellness, attack, and very good defense which is why he is on the the team, when the striking a rainbow ki sphere they get + ii ki. when Fused into Super Vegito all Stats are majorly increased, rainbow ki spheres plough in + iii ki and will heal your health to 100%, Vegitos Special power is he will counter whatsoever basic attack he is striking by (a very expert link with every one on the team)
High

Frame SSR PHY thumb.png Spiral.png latest?cb=20191212155456&format=original Card 1012930 thumb.png LR icon thumb.png S.PHY icon thumb.png

The Fusion Gogeta card Is all around a Very good carte with good wellness, attack, and very practiced defence which is why he is on the the team, when the hit a rainbow ki sphere they get + two ki. when Fused into Super Gogeta all Stats are majorly increased, rainbow ki spheres plow in + 3 ki and volition heal your health to 100%, Gogetas special ability is he is effective to all types (a very proficient link with every one on the team)
High

Card 1014760 thumb.png

Friend Tactics.png

Aforementioned as Leader
Mandatory
STRATEGY
This strategy will have the SSJ4s both on the same rotation at all times, This is done Because Of How Well They Link together and at that place damage output when linked together, 2nd rotation volition exist Humid Power Super Saiyan Goku and Summit of Fury Goku, when Summit of Fury Goku in in his base of operations have him in front if,he is non in front he will not give every 1 a 30% boost, once in super saiyan you can put him where you think he tin tank the best, the other Boiling Power Super Saiyan Goku (friend/Leader) will exist on off rotation all the time, the same will exist done with the Vegito and Gogeta units, this is because they link with every i pretty well and then there is no manner for them to fuse at the same time if they did y'all would waste product a 100%. afterwards ane has fused you lot tin have both Fusions tin can replace the Humid Power Super Saiyan Goku and Meridian of Fury Goku rotation with those to taking the identify of the fusions


|-|Phase 10=


fight that dominate!

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(Endless Evolution of the Warrior Race) Broly super saiyan

"Pic Bosses" Category Ki +3, ATK +170% and HP & DEF +150%; or "Full Ability" Category Ki +3, ATK +170% and HP & DEF +130%

link={{{LeaderLink}}}

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link={{{FriendLink}}}

(Endless Evolution of the Warrior Race) Broly super saiyan

same as leader

Items template background.png

Senzu Bean.png

Recover all HP and remove all allies' status effects

Dende.png

Recover all HP and remove all allies' status effects

Princess Snake.png

Recover 55% HP, damage received reduced by 30% for 1 turn

Android 8.png

Recover 70% HP, and all allies' DEF +l% for 2 turns


Concluding Trump card

A bit too ideal but who cares

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Ultimate and Supreme Fusion Gogeta

"Final Trump Card" or "Fusion" Category Ki +3 and HP, ATK & DEF +150%

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Ultimate and Supreme Fusion Gogeta

"Last Trump Card" or "Fusion" Category Ki +3 and HP, ATK & DEF +150%

Items template background.png

Senzu Bean.png

Recover all HP and remove all allies' condition effects

Princess Snake.png

Recover 55% HP, damage received reduced past xxx% for one turn

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Impairment received reduced by xl% for ii turns

Ghost Usher.png

Delay all opponents' attacks for 1 turn

TACTICS

Frame SSR STR thumb.png Spiral.png latest?cb=20191212155456&format=original Card 1018620 thumb.png LR icon thumb.png S.STR icon thumb.png

Leader Tactics.png

Leader of this team that can be replaced by TEQ Vegito. Links actually well with TEQ Vegito and PHY Vegito Blue equally it guarantees all of them to go for SA. Either you keep it in rotation with ane of them as information technology will almost always make it become for an Ult Atk or put it every bit 3rd attacker for dodges and guaranteed additional SA when information technology is transformed.
Very Loftier

Frame SSR TEQ thumb.png Spiral.png latest?cb=20191212155456&format=original Card 1018650 thumb.png LR icon thumb.png S.TEQ icon thumb.png

Aforementioned every bit STR Gogeta but I'd rather keep it in rotation because it already has guaranteed additional SA when it is transformed.
Very High
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Tanks very well on normal attacks, goes SA almost everytime, does great damage on its counters due to buffs from his SA. Put it in rotation with TEQ Vegito or STR Gogeta or out of rotation, as you lot like.
High

Frame SSR INT thumb.png Spiral.png latest?cb=20191212155456&format=original Card 1012900 thumb.png LR icon thumb.png S.INT icon thumb.png

Extremely good for everything right at the get-go of the battle, hits very difficult and tanks really well. Has a lot of atk links with PHY Goku & Vegeta. If information technology fuses along with PHY Goku & Vegeta, they will probably terminate the dominate during the same plough.
Insanely High

Frame SSR PHY thumb.png Spiral.png latest?cb=20191212155456&format=original Card 1012930 thumb.png LR icon thumb.png S.PHY icon thumb.png

Basically INT Goku & Vegeta with college ATK and lower DEF, it is the 1 who should perform the Dokkan modes.
Insanely High
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Pretty good unit of measurement that has a solid +3 Ki and +200% ATK & DEF thanks to Blue Vegito so information technology tanks pretty well while going for a solid SA even though information technology lacks of links.
Medium/High

Frame SSR STR thumb.png Spiral.png latest?cb=20191212155456&format=original Card 1018620 thumb.png LR icon thumb.png S.STR icon thumb.png

Friend Tactics.png

Same as your own 1, yous may supersede it with TEQ Vegito. It is probably stronger than yours though.
Loftier
STRATEGY
Personally I had a TEQ Vegito friend that I put in rotation with PHY Blue Vegito, if the strongest stage of the boss is INT type I switched TEQ Vegito with my STR Gogeta, same with PHY Bluish Vegito when the dominate was STR type. I didn't apply any item on whatever boss rush except Ghost Usher whenever a dominate is almost to utilise a OHKO attack (Level vii Genkidama Goku and Level 10 Genkidama Trunks). If you don't have some of these cards feel free to bring something else but Fused Fighters in priority (AGL SSJ Gogeta, TEQ SS4 Gogeta, EZA AGL Super Vegito and more), or STR Goku & Vegeta as it links well with PHY and INT Goku & Vegeta and may replace any of them.

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Source: https://dbz-dokkanbattle.fandom.com/wiki/Tactics:_Boss_Rush

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